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Old Jul 08, 2009, 05:58 PM // 17:58   #21
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Linsey has already asked for outdated builds.

There is a wiki project about that.

I'll just wait for the change.
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Old Jul 08, 2009, 07:32 PM // 19:32   #22
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Quote:
Originally Posted by beagle warrior View Post
i was using sabway and a couple henchies, it is that simple
WTF does sabway have to do with being in Junu.. Forget it. Apparently literacy is too much to expect.

Quote:
Originally Posted by MithranArkanere
Linsey has already asked for outdated builds.
There is a wiki project about that.
That I was not aware of. I'll try to find it (I'm assuming the official wiki)

Ah, good. It's already there. Mod can close/delete. I'll just hope they fix it.

Last edited by Targren; Jul 08, 2009 at 07:50 PM // 19:50..
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Old Jul 08, 2009, 07:42 PM // 19:42   #23
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Originally Posted by Targren View Post
When hero/Henching, it's not that simple.
im saying that i was using heros and henchmen, and if your in a junundu its even easier
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Old Jul 08, 2009, 07:58 PM // 19:58   #24
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Originally Posted by Targren View Post
Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.
You have 3,000 health and almost every skill deals a few hundred points of damage. You have two KD skills, one that only costs 4 adrenaline. You have a party wide full health res, 8 copies of it in fact. I'm not sure what the issue is with not being able to kill them while in wurm form.
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Old Jul 08, 2009, 09:46 PM // 21:46   #25
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Plain simple , read what arkantos said. While inside the wurm is even easier to spike 1 , wait for another to res him ( if theres another cavalier ) , repeat step 1 , kill the remainin cavalier and kill the ass of the healer ofc .
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Old Jul 08, 2009, 09:52 PM // 21:52   #26
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Quote:
Originally Posted by Arkantos View Post
You mean, hard mode is actually challenging in the desolation now?

Good. Don't change a thing.
This.
We have biggass junundu worm things that practically god modes us.
Leave it challenging
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Old Jul 08, 2009, 09:59 PM // 21:59   #27
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you have to Spike in PvE! Oh Noes

Glad to See Anet actuly made something in PvE Hard for a Change
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Old Jul 08, 2009, 10:35 PM // 22:35   #28
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1) Keep it, or remove one of their rezes. Even for a 'challange' there's no reason that an enemy should have two rezes

2) Increase the recharge by a crapload. a party wide, instant rez should have a recharge time of AT LEAST 45-60.
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Old Jul 08, 2009, 11:14 PM // 23:14   #29
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Its perfectly fine how it is.

I rolled through all of desolation after this buff in just 2 afternoons. Only once or twice did this skill cause even a slight annoyance. Most of the time i didn't even notice the difference, but thats probably due to the fact i have the intelligence to target the enemies that have a res first.
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Old Jul 09, 2009, 01:37 AM // 01:37   #30
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Originally Posted by Darkstar The Legend View Post
but thats probably due to the fact i have the intelligence to target the enemies that have a res first.
I find that difficult to believe, given the lack of reading comprehension. I already said I was calling the cavalier as targets, and explained what happened.
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Old Jul 09, 2009, 03:30 AM // 03:30   #31
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I think signet of return should be removed from the cavalier that's all.
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Old Jul 09, 2009, 07:11 AM // 07:11   #32
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/notsigned

Sorry, I really favor this skill as is... please don't change it...
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Old Jul 17, 2009, 04:26 AM // 04:26   #33
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Some people are severely missing the OP's point (or at least mine ;o). The fact is, the desolation is an utter, boring piece of crap that should never have made it in release. 90% of the time, you are stuck in worms, where you basically C-space then BRB for 5 minutes.

The only thing that WSR! buff has done is force people to C-space then go BRB for 10 minutes. It's still an utter, boring piece of crap with no variation, danger of losing, or strategy possible. Not only that, but worms lag lower end machines straight to hell.
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Old Jul 17, 2009, 04:36 AM // 04:36   #34
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Quote:
Originally Posted by Racthoh View Post
You have 3,000 health and almost every skill deals a few hundred points of damage. You have two KD skills, one that only costs 4 adrenaline. You have a party wide full health res, 8 copies of it in fact. I'm not sure what the issue is with not being able to kill them while in wurm form.
Not to mention you don't suffer from DP ...
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Old Jul 17, 2009, 08:04 AM // 08:04   #35
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Quote:
Originally Posted by Targren View Post
Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.
But...you're in a wurm.

Things die when you're in a wurm. Fair enough...if there is more than one Awakened Cavalier in a group, you might have to force one to use his shout before you can get properly stuck in, but it's still not that bad.

I only got around to vanquishing the Desolation after the "We Shall Return!" update and it wasn't nearly as scary as I thought it would be. I would go do far as to say the majority of it was easy in fact.

The above doesn't mean I am for or against this idea, I'm somewhat neutral on the matter.
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Old Jul 17, 2009, 10:50 AM // 10:50   #36
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Quote:
Originally Posted by Jeydra View Post
Not to mention you don't suffer from DP ...
I think actually henchmen and heroes use wurms much better than most of the players. Never had an issue with DP while playing wurm. I am quite surprised it is an issue at all. If it is then use parts to be done in a wurm at the end.
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